

He then rips the spear out of the Juggerknight's head, Making the Juggerknight collide with the ground. The Spearton will then jump into the air, and, just as the Juggerknight attempts to block with his shield, plunges the spear into the Juggerknight's head.
#Order of the stick game manual#
In Stick War 2 (the offline version) this ability is not automatic and requires manual use. The attack can only affect a single unit and requires a few seconds in between each use.
#Order of the stick game Patch#
This knocks an enemy backwards and stuns them (AKA preventing the unit from doing anything for a short while) This will be done automatically as of patch 1.85. Shield bash=If you have the ability researched, Speartons will be able to attack with their shields instead of their spears if their shields are raised. Speartons can raise their their shields, preventing movement and attacking (exception below), but reducing damage by an (estimated) 40-50%. Speartons lack a ranged attack in Stick Empires and Stick War 2 (for balancing and aesthetic reasons) and only barely outpace an Archidon, thus kiting would be an acceptable method of dealing with Speartons. In the story, they act as defensive units once more, however in terms of gameplay they are highly versatile. In Stick War 2 and Stick Empires, Speartons shifted more into bulky, versatile units. They acted as defensive units in that game. The Speartons were one of the races that the Order Empire took over in Stick War 1. Speartons are versatile units of Order with high health and speed.
